I discovered Blitz3D the other day - I had heard of it in the past through the Llamasoft forums and thought it might be a bit of a lame game creator tookit type thing, but in reality it feels more like coding on the old BBC Micro. I think I might try and get the high level portions of my engine ported to it and then prototype the actual game in it - I can go back to the C++ version and finish that version at a later date when I have the time but given my current constraints a higher level development system might make it easier to get all of the things that I want to do done.
C# wise, I have been working on a web service at work - the coding is now complete and I just have to add data to the .config file as new features are required. I am working on a design for my other project.
Listening to: Primus - Tales from the Punchbowl
Playing: IL2 - Forgotten Battles
posted by
at 9:33 AM (Link)
Well in case you haven't noticed it, The game engine and Paradroid are on hold for the moment but I do plan to move back to the code at some stage and continue development in what I hope to be a series of more tutorial-oriented articles. In doing so, the 2d game engine will eventually become open source.
posted by
at 5:03 PM (Link)