Chrx Development
 

Thursday, October 31, 2002
 I finally completed Jedi Outcast last night. It was a really good game IMO but the end was a bit of a disappointment with the main villan appearing to electrocute himself with his own force lightning after around 20 seconds and before any real lightsaber battle ensued. I am sure that was not the way it was supposed to go down - oh well.

Listening to: Jamiroquai - A Funk Odyssey


Friday, October 25, 2002
 I will be working flat out for the next four weeks and my time left to devote to Paradoid will be at a minimum. For this reason I have decided to shelve the Lander project for the moment so I can concentrate on Paradroid itself rather than dithering around with 3d-engine stuff. It may be slow going for the next few weeks though. The next step will be the sprite to rect collision detection described earlier and for that I am going to have to create a decent sized influence device sprite that will fit through the doors and corridors.

Playing: Jedi Outcast (again after losing my save game).
Listening to: Red Hot Chili Peppers - By The Way


Thursday, October 17, 2002
 Back to work again this week, pretty busy catching up with work. I probably won't have time to work on Paradroid until next week.

Playing: Dungeon Siege





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